How brands are getting creative with virtual events & entertainment experiences

How brands are getting creative with virtual events & entertainment experiences

Brand events have mostly shifted online this year, as the pandemic continues to disrupt peer pressure experiences.

Developing a prosperous digital event is no mean feat, of course, with consumers already experiencing display overload — another Zoom event is a tough issue to market.

Over the past couple of months, but we have seen agencies and brands pull together to make virtual occasions more engaging and immersive, with many utilizing live music or entertainment-driven adventures designed to engage consumers. Here are a few of the very best examples, and what makes them work.

Fenty Skin’s ‘House Party’

Launch parties really are a frequent occurrence in the beauty business, enabling brands to build prestige and excitement (which may even translate into internet participation ). This calendar year, Fenty Beauty maintained an electronic and VR-driven ‘home party’ at summer time for its launch of Fenty Skin, pitched as a way to “celebration with Rihanna”.

We’re live y’each of!! Come through to the digital #FentySkinLaunchParty for several of the dancing, drinks, Fenty Skin spa, live chats and more???????? https://t.co/kv1JJaznsL pic.twitter.com/4wvWEdSwYf

— FENTY SKIN (@fentyskin) July 30, 2020

Glossy reports that online attendees could input separate ‘chambers ’ such as a bar to detect cocktail recipes, plus a living area that featured livestreams with Rihanna and star guests such as Lil Nas X. Users were also able to click around in the digital beauty bar to discover more about Fenty Skin goods, such as the various ingredients used and their advantages.

While the occasion lacked particular bodily components — such as the capability to touch, feel, and odor merchandise — Fenty’s event gave users access to an adventure that they might not have otherwise been part of, with added benefits like exclusive and early insight into new goods, as well as a sense of community and dialogue with Rihanna herself.

Tomorrowland ‘Around the World’ Digital festival

The huge majority of live festivals and concerts were cancelled 2020, apart from a couple of socially-distanced examples in the summertime. Some artists took to live-streaming rather, but Belgian festival Tomorrowland is one of the few to have pulled off a full-on digital festival, with over one million individuals finally tuning in to its extravaganza.

The immersive occasion was created in partnership with agency DogStudio, who made an immersive digital world (featuring eight 3D stages) called Pāpiliōnem for people to explore. To promote ticket revenue (where costs began at 20 euros to see the event live, or simply 12.50 euros into ‘re-live’ it had been broadcast), Tomorrowland enlisted over 60 major name artists such as Katy Petty, David Guetta, along with Eric Prydz.

Tomorrowland — Around the World — The digital festival. On July 25th & 26th, the first chapter at The Reflection of Love will be composed. Prepare for a stunning two-day digital music festival experience on a new location. Tickets will go on sale on June 18th. pic.twitter.com/GWgf8SRtZS

— Tomorrowland (@tomorrowland) June 4, 2020

Employing technologies to recreate the sounds, sights, and senses of a music festival — finish with virtual robots and crowd cheers — Tomorrowland successfully attained its goal of producing an immersive gig encounter for individuals in the home. Despite the event only falling short of a gain, it was regarded as enough of a victory to plan a second one that is now scheduled for New Year’s Eve.

The dearth of gain could have been down into the occasions ’ royalty-sharing strategy, which saw artists paid depending on the amount of ticket sales as well as amount of views that their set obtained. No matter Tomorrowland’s organisers have implied that virtual occasions like it might be an option in future, particularly for individuals who might otherwise miss out. Speaking to DJMag, Tomorrowland press officer Debby Wilmsen said: &ldquoWe think this could be a rather great thing next to the real festival. It gives many people the chance to experience the festival. People who are not able to visit Belgium [because of] age, visa, tickets, wellness; the digital festival is open for everybody. ”

Indeed, availability is one of the largest advantages, eliminating barriers that could otherwise prevent individuals from attending in actual life (for example, budget or travel ), that still exist beyond this context of Covid.

Virtual occasions — How do you substitute the real thing without it being sour sweet?


Fortnite & Travis Scott’s Astronomical concert

US rapper Travis Scott is also in the running for virtual gig of the year, having a whopping 12.3m people tuning to his concert held within the video game Fortnite back in April. The gig conquer Fortnite’s preceding digital concert with Marshmello, that attracted about 10 million individuals in 2019.

Over 12.3 million concurrent players engaged live in Travis Scott’s Astronomical, an all-time album!

Catch an encore performance before the excursion finishes: https://t.co/D7cfd2Vxcc

— Fortnite (@FortniteGame) April 24, 2020

While the Travis Scott gig might have pulled even bigger numbers due to the lockdown, it’s also just a excellent example of how gambling can assist immersive experiences in almost any circumstance, driven by the strong investment and energy of gambling fans. Big brands within the entertainment industry are now beginning to capitalise on this opportunity, with many in the industry seeing Fortnite and Travis Scott as a good example of exactly what ’s to emerge. Speaking to Campaign Live, Christophe Brumby, strategy director for Amplify said: “Not only do digital gigs make it possible for millions to enjoy an experience beyond boundaries, allowing brands and artists to reach new audiences at scale, but they also provide unlimited, out-of-this-world imaginative possibilities for audience engagement and involvement. ”

While in-game occasions are nothing new, Covid-19 has accelerated the need for the caliber of these kinds of occasions, chiefly as a result of higher need for connection as well as virtual escapism during tough times.

Heineken’s Champions League ‘Kick Off’

Sports lovers have been not able to relish match adventures (or social viewings) since the stunt took hold, and that’s why Heineken chose to make a digital event for lovers to celebrate the beginning of the UEFA Champions League, which the newest sponsors.

The wait is over! Let’s celebrate the noise of #UCL’s reunite at #TheKickOff livestream, powered by @DefectedRecords and presented by yours truly and @ChampionsLeague.

17.00 — 01:00 CEST across YouTube and Facebook that Sunday! pic.twitter.com/v1CSg2roAP

— Heineken (@Heineken) August 7, 2020

In partnership with Defected Records, Heineken hosted ‘Kick Off’ — an eight-hour digital music event featuring eight different DJs livestreaming from several areas such as Amsterdam’s Heineken Experience and Lisbon’s Estadio da Luz. The notion behind Kick Off was to bring the two worlds of music and football together, delving deeper to the combined interests of Heineken’s target audience.

As well as generating involvement on Heineken’s own channels, the occasion was also streamed on UEFA along with also Defected’s social stations, increasing the chance for brand awareness throughout the board. A few of the movies have clocked up over one million viewpoints, with Idris Elba’s performance alone creating 1.4m views on YouTube.

Could virtual occasions be here to stay?

Covid-19 has accelerated the digital event business, pushing what was once regarded as a pale imitation of the real thing to become — in some instances — an equally immersive and possibly even more pleasurable experience. Advances in engineering has certainly enabled this, with VR, 3D production, and other digital software now allowing brands to recreate real life components that were once impossible to replicate online.

With this, more availability — that opens up exclusive insight and entrance into occasions to a broader fanbase — means people can see more brands holding virtual entertainment adventures at the future. There are still lots of drawbacks, naturally, such as the lack of those deeper and more meaningful relationships that happen face-to-face. However, the aforementioned examples definitely demonstrate the advantages of simply logging in rather than traveling into an in-person occasion.

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